The Vault — our game library

Nine hundred doors, all unlocked.

Every game on our shelves is free to play with your table fee, and a Warden will teach you any of them. This is the shelf, sorted the way we sort it.

One

Describe your group

How many in your party, how long you've got, how much you like to think. One sentence is enough.

Two

A Warden goes to the shelves

They come back with the exact right game. This is their whole talent. They are very good at it.

Three

They teach it to you

Teaching is the job, not a favour. You'll be playing inside ten minutes, however new you are.

Filter by player count, play time, and how much brainpower you've got left after the week you've had. Or ignore all of that, walk in, and describe your group to a Warden in one sentence. They've never missed.

How the shelves are sorted

Floor to ceiling, spine out, by a system only the Wardens fully understand. These are the shelves they'll walk you to.

Shouting Shelf

4–10 players · 20–45 min · Light

Party games that end in shouting. Hidden roles, bluffing, drawing badly under time pressure.

The Wheat Wing

2–5 players · 90–150 min · Medium

Two-hour Euros with little wooden wheat. Quiet, tight, decided by one move you'll think about on the walk home.

Campaign Vault

2–4 players · Many nights · Heavy

Legacy campaigns you can leave in our keeping and return to like a save file. We label the box with your party's name.

The Old Deck

2–6 players · 15–40 min · Light

Card games older than the building. Trick-taking, rummy variants, and a cribbage board nobody may remove.

Better Than You Remember

2–6 players · 30–60 min · Light

That one you loved as a kid, in a better edition than you remember. Same rules, fewer missing pieces.

The Deep End

1–4 players · 3 hours+ · Heavy

Rulebooks with an index. Wardens will still teach it, and they will still finish before your food arrives.

Don't know what you want?

That's what we're for.

Claim a table, tell the Warden who's coming, and there'll be a game waiting when you sit down.

Claim a Table
Empty search

No matches. Loosen a filter, or ask a Warden — they know things the search bar doesn't.

Borrowing

Games stay in the building — the Shop stocks what's on our shelves if you want your own copy.

If we break something

Tell us. Pieces get replaced, no one gets charged, and honestly the story is usually worth it.

More questions? Read the FAQ or send word.